本书是电子竞技运动与管理丛书之一,是国家新兴行业人才培养系列教材之一。全书共8章,包括General Introduction to Electronic Sports( E-sports)、 Classical E-sports Industry、 E-sports Events/Global Championship、 Other Forms of E-sports、 Mid-term Activities and Projects、 International Travel and Communication、 General Business Skills、 Final Activities and Projects。
本书既可作为电子竞技运动与管理专业课程教材,也可作为相关从业人员参考用书。
- Chapter 1: General Introduction to Electronic Sports(E-sports)\1
- Unit 1: What is E-sports\2
- Unit 2: News and Comments on E-sports\22
- Chapter 2: Classical E-sports Industry\47
- Unit 1: Introductions to Game Operators and Main Projects in E-sports Industry\48
- Unit 2: Great Clubs\74
- Chapter 3: E-sports Events/Global Championship\103
- Unit 1: Invitation Letters and Interviews\104
- Unit 2: Competitions and Related Rules and Terms\130
- Chapter 4: Other Forms of E-sports\151
- Unit 1: Live Streaming and Online-gaming\152
- Unit 2: Manager, Coach and Media Operation\185
- Chapter 5: Mid-term Activities and Projects\217
- Unit 1: E-sports Related Medias\218
- Unit 2: Communication\224
- Chapter 6: International Travel and Communication\225
- Unit 1: Travel Around the World\226
- Unit 2: Communications with English Speakers\241
- Chapter 7: General Business Skills\261
- Unit 1: Business Manners\262
- Unit 2: How to Write A Decent E-mail\286
- Chapter 8: Final Activities and Projects\319
- Unit 1: Group Work\320
- Unit 2: Be a Reporter\328