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Digital Preservation Technology for Cultural Heritage (文化遗产数字化保护技术, 英文版)


作者:
Mingquan Zhou, et al.
定价:
68.00 元
版面字数:
445千字
开本:
16开
装帧形式:
精装
版次:
1
最新版次
印刷时间:
2012年
ISBN:
978-7-04-031879-1
物料号:
31879-00
出版时间:
2012-07-31
读者对象:
高等教育
一级分类:
计算机/教育技术类
二级分类:
计算机科学与技术专业课程

《文化遗产数字化保护技术(英文版)》系统总结文化遗产数字化保护方面的新技术与新进展,结合作者多年从事文化遗产数字化保护的应用实践,归纳提炼技术基础体系和专题应用技术,从不同角度介绍文化遗产数字化保护中所使用的有关技术和方法。

  • 目录
    • Front Matter
      • 1 Introduction
        • 1.1 Review of Cultural Heritage Using Digital Protection
          • 1.2 Meaning and Value of Cultural Heritages Digital Protection
            • 1.3 Targets of Digital Cultural Heritage Protection
              • 1.4 Status of Digital Cultural Heritage Protection
                • 1.4.1 Status of International Digital Cultural Heritage Protection
                  • 1.4.2 Status of Digital Cultural Heritage Protection in China
                  • 1.5 Strategies and Requirements of Digital Preservation of Cultural Heritage
                    • 1.6 Research Contents of Digital Preservation in Reference to Cultural Heritage
                      • 1.6.1 Digital Acquisition, Record and Preservation
                        • 1.6.2 Digital Reconstruction and Appearance
                        • References
                        • 2 Fundamentals of Digital Preservation of Cultural Heritage
                          • 2.1 Representations of Cultural Relics and Ancient Ruins
                            • 2.1.1 Polygon Mesh and Triangle Mesh
                              • 2.1.2 Point Cloud
                                • 2.1.3 Surface Representation
                                  • 2.1.4 Constructive Solid Geometry Representation
                                    • 2.1.5 Volume Graphics
                                      • 2.1.6 Procedural Modeling
                                      • 2.2 Three-dimensional Geometry Processing
                                        • 2.2.1 Geometric Processing on Triangle Mesh
                                          • 2.2.2 Geometric Processing on Point Cloud
                                            • 2.2.3 Processing in Volume Graphics
                                              • 2.2.4 Parametric Surface
                                                • 2.2.5 Implicit Surface
                                                • 2.3 Rendering Technology
                                                  • 2.3.1 Methods of Rendering
                                                    • 2.3.2 Rendering Acceleration
                                                    • 2.4 Computer Animation and Simulation Technology
                                                      • 2.4.1 Physics Based Animation
                                                        • 2.4.2 Character Animation
                                                          • 2.4.3 Group Animation
                                                          • 2.5 Content-Based 3D Model Retrieval Technology
                                                            • References
                                                            • 3 Digitization of Cultural Heritage
                                                              • 3.1 Digitization Technology
                                                                • 3.2 Three-Dimension Based on Range Image Reconstruction
                                                                  • 3.3 3D Reconstruction Technology Based on 2D Images
                                                                    • 3.3.1 Stereo matching
                                                                      • 3.3.2 Camera calibration
                                                                        • 3.3.3 Three-dimension reconstruction based on images
                                                                        • 3.4 Digitalization of Cultural Site Scenes
                                                                          • 3.4.1 Generation of 3D Terrain
                                                                            • 3.4.2 Agent Modeling of Historic Sites
                                                                              • 3.4.3 Cultural Heritage and Other Objects' Modeling
                                                                                • 3.4.4 Seamless Integration of Scene Modeling
                                                                                • References
                                                                                • 4 Digital Management of Cultural Heritage Protection
                                                                                  • 4.1 Digital Auxiliary Investigation
                                                                                    • 4.1.1 Research Contents of Digital Auxiliary Investigation
                                                                                      • 4.1.2 Functions of Digital Auxiliary Investigation Platform
                                                                                        • 4.1.3 Key Techniques
                                                                                        • 4.2 Digital Environmental Archaeology
                                                                                          • 4.2.1 Concept of Digital Environmental Archaeology
                                                                                            • 4.2.2 Process of Digital Environment Archaeology
                                                                                              • 4.2.3 Typical Application Analysis
                                                                                              • 4.3 Dynamic Environmental Monitoring System
                                                                                                • 4.3.1 Application of Dynamic Environment Monitoring in China
                                                                                                  • 4.3.2 Objectives and Processes
                                                                                                    • 4.3.3 Typical Application Analysis
                                                                                                    • 4.4 Case Analysis of Archeological Site Space Information System
                                                                                                      • 4.4.1 Requirement Analysis
                                                                                                        • 4.4.2 Framework of ASIS
                                                                                                          • 4.4.3 Core Technologies
                                                                                                            • 4.4.4 System Functions
                                                                                                            • 4.5 Summary and Prospects
                                                                                                              • References
                                                                                                              • 5 Virtual Rigid Artifact Restoration Technology
                                                                                                                • 5.1 Fragment Classi¯cation
                                                                                                                  • 5.1.1 Gabor Transform Feature Extraction
                                                                                                                    • 5.1.2 SVM Classi¯cation
                                                                                                                    • 5.2 The Representation of Space Contour Curve
                                                                                                                      • 5.2.1 Chain Code
                                                                                                                        • 5.2.2 Spline
                                                                                                                          • 5.2.3 Polygonal Approximation
                                                                                                                            • 5.2.4 Feature Extraction Based on Scale Space
                                                                                                                              • 5.2.5 Representation of Space Curves Based on Various Invariant
                                                                                                                              • 5.3 Repair Method Based on Matching Fracture Lines
                                                                                                                                • 5.3.1 Basic Principles
                                                                                                                                  • 5.3.2 Methods of Extracting Fracture Line of Artifact
                                                                                                                                    • 5.3.3 Special Contour Noise Elimination
                                                                                                                                      • 5.3.4 Matching of Fragments
                                                                                                                                        • 5.3.5 Fragments Assembly
                                                                                                                                        • 5.4 Repair Holes
                                                                                                                                          • 5.4.1 Hole Boundary's Projection and Internal Point's Insertion
                                                                                                                                            • 5.4.2 Hole Repair Technique Based on Radial Basis Function
                                                                                                                                              • 5.4.3 Technique of Hole Repair Based on Moving Least Square Method
                                                                                                                                              • 5.5 Restoration of Revolution Surface
                                                                                                                                                • 5.5.1 Work°ow
                                                                                                                                                  • 5.5.2 Incomplete Pottery-shape Artifact Restoration
                                                                                                                                                  • References
                                                                                                                                                  • 6 Virtual Restoration Techniques of Calligraphy and Painting
                                                                                                                                                    • 6.1 Issues of Calligraphy and Painting Restoration
                                                                                                                                                      • 6.2 Defaced Calligraphy and Painting Restoration
                                                                                                                                                        • 6.2.1 Recognition of Damaged Region
                                                                                                                                                          • 6.2.2 Restoration of Damaged Region
                                                                                                                                                          • References
                                                                                                                                                          • 7 Digital Museum
                                                                                                                                                            • 7.1 Foundation of Digital Museum
                                                                                                                                                              • 7.1.1 De¯nition of Digital Museum
                                                                                                                                                                • 7.1.2 Functionality of Digital Museum
                                                                                                                                                                  • 7.1.3 Digital Museum's Model Type
                                                                                                                                                                    • 7.1.4 Digital Museum's Framework and Software
                                                                                                                                                                      • 7.1.5 Exhibit Database and Management
                                                                                                                                                                      • 7.2 Standards and Norms of Exhibition Digitization
                                                                                                                                                                        • 7.2.1 Content Classi¯cation and Index System
                                                                                                                                                                          • 7.2.2 Metadata Speci¯cation of Digitalized Exhibitions
                                                                                                                                                                            • 7.2.3 Content and Type of Media Material Bank
                                                                                                                                                                            • 7.3 Virtual Exhibition of Digital Museum
                                                                                                                                                                              • 7.3.1 Two-dimensional Technology of Exhibition
                                                                                                                                                                                • 7.3.2 3D Display Technology of Exhibitions
                                                                                                                                                                                • 7.4 Copyright Protection of Digitizing Collection
                                                                                                                                                                                  • 7.4.1 Digital Watermarking Technology
                                                                                                                                                                                    • 7.4.2 Image Watermarking Technology
                                                                                                                                                                                      • 7.4.3 3D Watermarking Technology
                                                                                                                                                                                      • References
                                                                                                                                                                                      • 8 Application Examples of Cultural Heritage Digitization Protection
                                                                                                                                                                                        • 8.1 Digitization of Terracotta Warriors and Horses of Qin Shihuang
                                                                                                                                                                                          • 8.1.1 Fragment Assembly and Virtual Restoration of Pottery
                                                                                                                                                                                            • 8.1.2 Reconstruction and Display of Original Excavation Site
                                                                                                                                                                                            • 8.2 Digitalization and Virtual Display of Tang Paradise
                                                                                                                                                                                              • References
                                                                                                                                                                                              • Appendix Demos of Cases Study
                                                                                                                                                                                                • Index

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