进入新世纪以来,从事Maya引进与开发的公司开始举办Maya培训班,在我国推广Maya的应用与开发;各大专院校的动漫专业和艺术设计专业也先后开设 Maya课程,并逐步将其作为专业主干课程。但是,无论是从事社会培训的讲师,还是大专院校教授Maya课程的专职教师,在授课过程中都碰到一大难题:入 行的新手和学生不懂Maya英语,在学习软件的过程中,需要不断借助词典或翻译软件,查阅软件界面上英文单词或表达法,但效果往往并不理想,有时很难准确 了解其确切含义。一边查找,一边工作或一边学习软件,给他们的职业生涯或学业带来了很大的困难。许多入行的新手因为无法提高工作效率而放弃,很多学生在语 言的困境中失去了学习Maya的勇气。
- Unit 1 Understanding Maya 了解玛雅
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A How Maya Works
- Passage B The Dependency Graph
- Part 3 Language Focus
- Function and Use
- Part 4 Extended Reading
- Passage C Animating in Maya
- Unit 2 Polygon Basics 多边形基础
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A What Is Polygon
- Passage B Polygonal Spaceship
- Part 3 Language Focus
- Definition
- Part 4 Extended Reading
- Passage C Creating a More Organic Look
- Unit 3 NURBS Principle NURBS原理
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A NURBS Spaceship (1)
- Passage B NURBS Spaceship (2)
- Part 3 Language Focus
- Instructions
- Part 4 Extended Reading
- Passage C NURBS Spaceship (3)
- Unit 4 Skeleton Setup 建立骨骼
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Building Leg Skeletons
- Passage B Creating Backbone, Neck, and Head
- Part 3 Language Focus
- Sequence
- Part 4 Extended Reading
- Passage C Setting Up Skeleton for Your Character
- Unit 5 Binding IK 绑定IK
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Forward vs. Inverse Kinematics
- Passage B Adding IK to Melvin’s Legs
- Part 3 Language Focus
- Means and Tools
- Part 4 Extended Reading
- Passage C Control Objects
- Unit 6 Animating a Walk 行走动画
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Animating Melvin
- Passage B Animating the Walk
- Part 3 Language Focus
- Purpose
- Part 4 Extended Reading
- Passage C Cycling the Animation
- Unit 7 Rigid Body Dynamics 刚体动力学
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A What Is a Rigid Body
- Passage B A Bowling Alley
- Part 3 Language Focus
- Structure and Composition
- Part 4 Extended Reading
- Passage C Medieval Destruction
- Unit 8 Particles 粒子
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Creating Particle Galaxy
- Passage B Emitters
- Part 3 Language Focus
- Real Condition
- Part 4 Extended Reading
- Passage C Particle Attributes
- Unit 9 Particle Expression 粒子表达式
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Creation VS. Runtime Expression
- Passage B A Magic Wand
- Part 3 Language Focus
- Addition and Inclusion
- Part 4 Extended Reading
- Passage C Particle Collision Event Procedure
- Unit 10 Controlling Renders 控制渲染器
- Part 1 General Operation Commands
- Part 2 Technical and Practical Reading
- Passage A Additional Maya Render Types
- Passage B Anti-aliasing
- Part 3 Language Focus
- Comparison
- Part 4 Extended Reading
- Passage C Shading Anti-aliasing
- Glossary 词表